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Some of the projects we are involved in

Real-world examples

Marsupial Project

Marsupial NextGen Project

Technology to manage educational licenses through standards using blockchain. Education requires maximum security and data reliability.

WOW in the Classroom

WOW in the Classroom

Innovation project applying e-learning standards to the latest technologies: mobile, VR glasses, Artificial Intelligence, and video games.

Immersive Learning

Immersive Learning

Navigating 360° spaces for learning—a major challenge we solve alongside teachers. Immersive photography for "learning by doing."

Platform Analysis

Platform Analysis

Technological architecture for online training implementation. Evaluating LMS, CMS, and SIS options.

Market Research

Market Research

Marketing and sales strategies in the educational market. Proposals for new products and services.

New Technologies

New Technologies

Female digital empowerment project. Ilike Education has collaborated on the platform and training for the use of immersive technologies.

Immersive Labs

Immersive Laboratories

Digitization of chemistry labs by creating immersive tours that allow students to explore the lab and its practices before their sessions.

Educational Market

Educational Market

Bringing new learning technologies to schools. Video games to teach robotics and programming.